RB - Lag Compensation is a plugin for Unreal Engine that provides a component to realize hit confirmation with lag compensation by server rewind. The plugin has been successfully tested to 2 seconds latency. You can find this plugin on the market place.
It includes hit confirmation with line, box, sphere and capsule trace. Fully settable and exposed to blueprint.
Number of Blueprints: 4
Number of C++ Classes: 1
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://www.youtube.com/watch?v=Va9Si3PFbb0
If you encounter a bug or need help integrating our plugin into your project, please contact us on our Discord or via email contact@renegade-bananas.com.